<?xml version="1.0" encoding="UTF-8" ?>
<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom">
	<channel>
		<title>Читерский форум,читы для Point blank, Perfect World</title>
		<link>http://allceats.at.ua/</link>
		<description>Форум</description>
		<lastBuildDate>Sun, 16 Oct 2011 07:24:51 GMT</lastBuildDate>
		<generator>uCoz Web-Service</generator>
		<atom:link href="https://allceats.at.ua/forum/rss" rel="self" type="application/rss+xml" />
		
		<item>
			<title>Кража через трейд [СКРИПТ]</title>
			<link>https://allceats.at.ua/forum/19-349-1</link>
			<pubDate>Sun, 16 Oct 2011 07:24:51 GMT</pubDate>
			<description>Форум: &lt;a href=&quot;https://allceats.at.ua/forum/19&quot;&gt;Скрипты и прочие.&lt;/a&gt;&lt;br /&gt;Автор темы: MrTraC&lt;br /&gt;Автор последнего сообщения: MrTraC&lt;br /&gt;Количество ответов: 0</description>
			<content:encoded>&lt;!--uzquote--&gt;&lt;div class=&quot;bbQuoteBlock&quot;&gt;&lt;div class=&quot;bbQuoteName&quot; style=&quot;padding-left:5px;font-size:7pt&quot;&gt;&lt;b&gt;Quote&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;quoteMessage&quot; style=&quot;border:1px inset;max-height:200px;overflow:auto;height:expression(this.scrollHeight&lt;5?this.style.height:scrollHeight&gt;200?&apos;200px&apos;:&apos;&apos;+(this.scrollHeight+5)+&apos;px&apos;);&quot;&gt;&lt;!--uzq--&gt;var &lt;br /&gt; i:integer; &lt;br /&gt;&lt;br /&gt; begin &lt;br /&gt; if (FromServer) and (pck[1]=#$21) then &lt;br /&gt; begin &lt;br /&gt; buf:=HStr(&apos;04&apos;)+pck[6]+pck[7]+pck[8]+pck[9]+HStr(&apos;A8 41 02 00 B8 27 FF FF 53 F5 FF FF 00&apos;); &lt;br /&gt; for i:=1 to 1 do &lt;br /&gt; SendToServerEx(&apos;СВОЙ НИК&apos;); &lt;br /&gt; end; &lt;br /&gt; end.&lt;!--/uzq--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uzquote--&gt;</content:encoded>
			<category>Скрипты и прочие.</category>
			<dc:creator>MrTraC</dc:creator>
			<guid>https://allceats.at.ua/forum/19-349-1</guid>
		</item>
		<item>
			<title>Скрипты для l2phx</title>
			<link>https://allceats.at.ua/forum/19-152-1</link>
			<pubDate>Wed, 28 Sep 2011 08:45:17 GMT</pubDate>
			<description>Форум: &lt;a href=&quot;https://allceats.at.ua/forum/19&quot;&gt;Скрипты и прочие.&lt;/a&gt;&lt;br /&gt;Автор темы: [CJIABGO]_86hp&lt;br /&gt;Автор последнего сообщения: [CJIABGO]_86hp&lt;br /&gt;Количество ответов: 0</description>
			<content:encoded>&lt;div align=&quot;center&quot;&gt;&lt;b&gt;&lt;span style=&quot;color:red&quot;&gt;Предлогаю выкладывать сюда рабочие скрипты&lt;/span&gt;&lt;/b&gt;&lt;/div&gt; &lt;br /&gt; &lt;span style=&quot;color:blue&quot;&gt;1.&lt;/span&gt; &lt;span style=&quot;color:purple&quot;&gt;Публикуем сюда скрипты для l2phx, указываем на какой версии l2phx тестировался скрипт.&lt;/span&gt; &lt;br /&gt; &lt;span style=&quot;color:blue&quot;&gt;2.&lt;/span&gt;&lt;span style=&quot;color:purple&quot;&gt;Скрипт обязательно должен быть в теге &quot;кода&quot; ([ CODE ][ /CODE ] без пробелов)&lt;/span&gt; &lt;br /&gt; &lt;span style=&quot;color:blue&quot;&gt;3.&lt;/span&gt; &lt;span style=&quot;color:purple&quot;&gt;Скрипт должен быть с описанием (инструкцией если таковая имеется) и с указанием автора скрипта.&lt;/span&gt;&lt;p&gt;&lt;b&gt;Добавлено&lt;/b&gt; (28.09.2011, 12:45)&lt;br /&gt;---------------------------------------------&lt;br /&gt;&lt;span style=&quot;color:blue&quot;&gt;Скрипт для Аугментация в одно нажатие, работает на любых версиях.&lt;/span&gt; &lt;br /&gt; &lt;!--uzcode--&gt;&lt;div class=&quot;bbCodeBlock&quot;&gt;&lt;div class=&quot;bbCodeName&quot; style=&quot;padding-left:5px;font-weight:bold;font-size:7pt&quot;&gt;Code&lt;/div&gt;&lt;div class=&quot;codeMessage&quot; style=&quot;border:1px inset;max-height:200px;overflow:auto;height:expression(this.scrollHeight&lt;5?this.style.height:scrollHeight&gt;200?&apos;200px&apos;:&apos;&apos;+(this.scrollHeight+5)+&apos;px&apos;);&quot;&gt;&lt;!--uzc--&gt;const &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;Name=&apos;Mamy&apos;; // ник &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;ItemID=6608; // пуха &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;LifeID=8762; // лайфстон &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;GemsID=2131; // гемстон &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;GemsAmount=25; //кол-во гемов &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;max=100;&amp;nbsp;&amp;nbsp;// инвентарь &lt;br /&gt; var &lt;br /&gt;&amp;nbsp;&amp;nbsp;LifeBase:array&amp;#91;1..max] of integer;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;ColvoLife,ColvoGems,Life,Item,Gems,SocialID,augid:integer; &lt;br /&gt; procedure Init; &lt;br /&gt; var i:integer; &lt;br /&gt; begin &lt;br /&gt;&amp;nbsp;&amp;nbsp;buf:=hstr(&apos;0F&apos;&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;SendToServerEx(Name&amp;#41;; &lt;br /&gt; end; &lt;br /&gt; procedure Free; &lt;br /&gt; var i:integer; &lt;br /&gt; begin &lt;br /&gt;&amp;nbsp;&amp;nbsp;for i:=1 to max do &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;LifeBase&amp;#91;i]:=0; &lt;br /&gt; end; &lt;br /&gt; function StrToHex(packet: string&amp;#41;:string; &lt;br /&gt; var &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;i:integer; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;tmp:byte; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;function ByteToHex(b: byte&amp;#41;: Char; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;begin &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;if b&lt;10 then result:=chr(b+$30&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;else result:=chr(b+$37&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;end; &lt;br /&gt; begin &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;result:=&apos;&apos;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;for i:=1 to length(packet&amp;#41; do begin &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;tmp:=ord(packet&amp;#91;i]&amp;#41; div 16; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;result:=result+ByteToHex(tmp&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;tmp:=ord(packet&amp;#91;i]&amp;#41; - tmp*16; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;result:=result+ByteToHex(tmp&amp;#41;+&apos; &apos;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;end; &lt;br /&gt; end; &lt;br /&gt; function inttohex(n:integer&amp;#41;:string; &lt;br /&gt; var i:integer; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;t:string; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;a:array&amp;#91;0..15] of char; &lt;br /&gt; begin &lt;br /&gt;&amp;nbsp;&amp;nbsp;a&amp;#91;0]:=&apos;0&apos;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;a&amp;#91;1]:=&apos;1&apos;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;a&amp;#91;2]:=&apos;2&apos;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;a&amp;#91;3]:=&apos;3&apos;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;a&amp;#91;4]:=&apos;4&apos;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;a&amp;#91;5]:=&apos;5&apos;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;a&amp;#91;6]:=&apos;6&apos;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;a&amp;#91;7]:=&apos;7&apos;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;a&amp;#91;8]:=&apos;8&apos;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;a&amp;#91;9]:=&apos;9&apos;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;a&amp;#91;10]:=&apos;A&apos;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;a&amp;#91;11]:=&apos;B&apos;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;a&amp;#91;12]:=&apos;C&apos;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;a&amp;#91;13]:=&apos;D&apos;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;a&amp;#91;14]:=&apos;E&apos;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;a&amp;#91;15]:=&apos;F&apos;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;result:=&apos;&apos;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;t:=&apos;&apos;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;i:=0; &lt;br /&gt;&amp;nbsp;&amp;nbsp;while n&lt;&gt;0 do begin &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;if (i mod 2=0&amp;#41;and(i&gt;0&amp;#41; then begin &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;result:=result+t+&apos; &apos;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;t:=&apos;&apos;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;end; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;t:=a&amp;#91;n mod 16]+t; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;n:=n div 16; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;inc(i&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;end; &lt;br /&gt;&amp;nbsp;&amp;nbsp;result:=result+t; &lt;br /&gt; end; &lt;br /&gt; procedure Say; &lt;br /&gt; var i:integer; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;s:string; &lt;br /&gt; begin &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;s:=&apos;&lt;tr&gt;&lt;td&gt;LS=&apos;+inttostr(ColvoLife&amp;#41;+&apos; (*&apos;+inttostr(GemsAmount&amp;#41;+&apos;=&apos;+inttostr(ColvoLife*GemsAmount&amp;#41;+&apos;&amp;#41;&lt;/td&gt;&lt;/tr&gt;&apos;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;s:=s+&apos;&lt;tr&gt;&lt;td&gt;Gems=&apos;+inttostr(ColvoGems&amp;#41;+&apos; (/&apos;+inttostr(GemsAmount&amp;#41;+&apos;=&apos;+inttostr(ColvoGems div GemsAmount&amp;#41;+&apos;&amp;#41;&lt;/td&gt;&lt;/tr&gt;&apos;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;s:=s+&apos;&lt;tr&gt;&lt;td&gt;---&lt;/td&gt;&lt;/tr&gt;&apos;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;if Item=0 then &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;s:=s+&apos;&lt;tr&gt;&lt;td&gt;No Weapon&lt;/td&gt;&lt;/tr&gt;&apos; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;else if augid&gt;0 then &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;s:=s+&apos;&lt;tr&gt;&lt;td&gt;Augmented (&apos;+inttohex(augid&amp;#41;+&apos;&amp;#41;&lt;/td&gt;&lt;/tr&gt;&apos; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;else &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;s:=s+&apos;&lt;tr&gt;&lt;td&gt;Not augmented&lt;/td&gt;&lt;/tr&gt;&apos;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;buf:=hstr(&apos;0F 01 00 00 00&apos;&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;WriteS(&apos;&lt;html&gt;&lt;body&gt;&lt;br&gt;&lt;table width=100%&gt;&apos;+s+&apos;&lt;/table&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&apos;+ &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&apos;&quot;Social Yes&quot; - Cancel Augment(if augmented&amp;#41; and Augment(if you have enough gems and LSs&amp;#41;&lt;br&gt;&apos;+ &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&apos;&quot;Social No&quot; - Show this help&lt;br&gt;&lt;br&gt;&apos;+ &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&apos;Sometimes client dont get packet InventoryUpdate and you see &quot;Not augment&quot; when weapon is augmented.&apos;+ &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&apos; Simply press &amp;#91;Tab] twice or wear weapon.&lt;br&gt;&lt;br&gt;&apos;+ &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&apos;(c&amp;#41; raid aka Mamy&lt;/body&gt;&lt;/html&gt;&apos;&amp;#41;; &lt;br /&gt; //&amp;nbsp;&amp;nbsp;&amp;nbsp;&apos;(c&amp;#41; raid aka Mamy&lt;br&gt;&apos;+strtohex(pck&amp;#41;+&apos;&lt;/body&gt;&lt;/html&gt;&apos;&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;WriteD(0&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;SendToClientEx(Name&amp;#41;; &lt;br /&gt; end; &lt;br /&gt; procedure CreateItemBase;&amp;nbsp;&amp;nbsp;&lt;br /&gt; var i,ss,j,ObjID,ItmID,ListCount,count,aug:integer; &lt;br /&gt; begin &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;Item:=0; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;ss:=1; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;j:=4;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;ListCount:=ReadH(j&amp;#41;;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;if ListCount&gt;max then ListCount:=max; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;j:=8;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;for i:=1 to ListCount do begin &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;ObjID:=ReadD(j&amp;#41;;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;ItmID:=ReadD(j&amp;#41;;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Count:=ReadD(j&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;j:=j+14; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;aug:=ReadD(j&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;case ItmID of &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;LifeID: begin &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;LifeBase&amp;#91;ss]:=ObjID; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;inc(ss&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;end; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;ItemID: begin &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Item:=ObjID; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;augid:=aug; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;end; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;GemsID: begin &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Gems:=ObjID; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;ColvoGems:=Count; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;end; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;end; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;j:=j+6; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;end; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;ColvoLife:=ss-1; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;Say; &lt;br /&gt; end; &lt;br /&gt; procedure UpdateItemBase;&amp;nbsp;&amp;nbsp;&lt;br /&gt; var i,ii,j,ObjID,ItmID,ListCount,Count,UpdType,aug: integer; &lt;br /&gt; begin &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;ListCount:=ReadH(2&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;j:=4; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;for i:=1 to ListCount do begin &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;UpdType:=ReadH(j&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;j:=j+2; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;ObjID:=ReadD(j&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;ItmID:=ReadD(j&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Count:=ReadD(j&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;j:=j+14; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;aug:=ReadD(j&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;case UpdType of &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;1:case ItmID of &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;ItemID: begin &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Item:=ObjID; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;augid:=aug; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;end; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;LifeID: begin &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;for ii:=1 to max do &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;if LifeBase&amp;#91;ii]=0 then begin &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;LifeBase&amp;#91;ii]:=ObjID; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;ColvoLife:=ColvoLife+1; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;break; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;end; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;end; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;GemsID: begin &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Gems:=ObjID; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;ColvoGems:=Count; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;end; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;end; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;2:case ItmID of &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;ItemID: begin &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Item:=ObjID; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;augid:=aug; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;end; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;GemsID: begin &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Gems:=ObjID; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;ColvoGems:=Count; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;end; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;end; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;3:case ItmID of &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;ItemID: &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Item:=0; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;GemsID: begin &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Gems:=ObjID; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;ColvoGems:=Count; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;end; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;LifeID: begin &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;for ii:=1 to max do &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;if LifeBase&amp;#91;ii]=ObjID then begin &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;LifeBase&amp;#91;ii]:=0; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;ColvoLife:=ColvoLife-1; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;end; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;end; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;end; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;end; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;j:=j+6; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;end; &lt;br /&gt;&amp;nbsp;&amp;nbsp;Say; &lt;br /&gt; end; &lt;br /&gt; function GetNextLife: integer; &lt;br /&gt; var i:integer; &lt;br /&gt; begin &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;Result:=-1; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;for i:=1 to max do begin &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;if (LifeBase&amp;#91;i]&lt;&gt;0&amp;#41; then begin &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Result:=LifeBase&amp;#91;i]; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;exit; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;end; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;end; &lt;br /&gt; end; &lt;br /&gt; procedure Augment; &lt;br /&gt; begin &lt;br /&gt;&amp;nbsp;&amp;nbsp;buf:=hstr(&apos;D0 29 00&apos;&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;WriteD(Item&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;SendToServerEx(Name&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;delay(100&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;buf:=hstr(&apos;D0 2A 00&apos;&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;WriteD(Item&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;WriteD(Life&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;SendToServerEx(Name&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;delay(100&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;buf:=hstr(&apos;D0 2B 00&apos;&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;WriteD(Item&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;WriteD(Life&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;WriteD(Gems&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;WriteD(GemsAmount&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;SendToServerEx(Name&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;delay(100&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;buf:=hstr(&apos;D0 2C 00&apos;&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;WriteD(Item&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;WriteD(Life&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;WriteD(Gems&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;WriteD(GemsAmount&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;SendToServerEx(Name&amp;#41;; &lt;br /&gt; end; &lt;br /&gt; procedure DisAugment; &lt;br /&gt; begin &lt;br /&gt;&amp;nbsp;&amp;nbsp;buf:=hstr(&apos;D0 2D 00&apos;&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;WriteD(Item&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;SendToServerEx(Name&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;buf:=hstr(&apos;D0 2E 00&apos;&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;WriteD(Item&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;SendToServerEx(Name&amp;#41;; &lt;br /&gt; end; &lt;br /&gt; begin &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;if pck=&apos;&apos; then exit; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;if FromClient and (ConnectName=Name&amp;#41; and (pck&amp;#91;1]=#$1B&amp;#41; then begin &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;SocialID:=ReadD(2&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;pck:=&apos;&apos;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;case SocialID of &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;7: begin &lt;br /&gt;&amp;nbsp;&amp;nbsp;buf:=hstr(&apos;A7 2A A0 00 00 80 84 1E 00 0A 00 00 00 00 00 00 00 00 00 00 00&apos;&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;SendToServerEx(Name&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;buf:=hstr(&apos;A7 29 A0 00 00 40 0D 03 00 FA 00 00 00 00 00 00 00 00 00 00&apos;&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;SendToServerEx(Name&amp;#41;; &lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;exit; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;end; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;6: begin &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;if augid&gt;0 then begin &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;DisAugment; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;delay(300&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;end; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Life:=GetNextLife; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;if (Life=-1&amp;#41;or(ColvoGems&lt;GemsAmount&amp;#41;or(ColvoLife&lt;1&amp;#41; then &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;exit; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Augment; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;exit; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;end; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;5: begin &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Say; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;exit; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;end; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;end; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;end; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;if FromServer then &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;case pck&amp;#91;1] of &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;#$1B: CreateItemBase;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;#$27: UpdateItemBase;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;end; &lt;br /&gt; end.&lt;!--/uzc--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uzcode--&gt; &lt;br /&gt; &lt;span style=&quot;color:blue&quot;&gt;Описание: Активируем скрипт, в клиенте должно появиться окошко чата. &lt;br /&gt; &quot;Соц. Да&quot; - снятие аугмента и аугментирование. &lt;br /&gt; В инвентаре должна быть только одна пуха с данным ID. &lt;br /&gt;&lt;br /&gt; Автор - Mamyka &lt;br /&gt;&lt;/span&gt; &lt;br /&gt; ------------------------------------------- &lt;br /&gt;&lt;br /&gt; &lt;span style=&quot;color:blue&quot;&gt;Скрипт на Авто-таргет ПК, тестилось на L2J и L2F серверах&lt;/span&gt; &lt;br /&gt; &lt;!--uzcode--&gt;&lt;div class=&quot;bbCodeBlock&quot;&gt;&lt;div class=&quot;bbCodeName&quot; style=&quot;padding-left:5px;font-weight:bold;font-size:7pt&quot;&gt;Code&lt;/div&gt;&lt;div class=&quot;codeMessage&quot; style=&quot;border:1px inset;max-height:200px;overflow:auto;height:expression(this.scrollHeight&lt;5?this.style.height:scrollHeight&gt;200?&apos;200px&apos;:&apos;&apos;+(this.scrollHeight+5)+&apos;px&apos;);&quot;&gt;&lt;!--uzc--&gt;// Авторы: Furious, metalFan &lt;br /&gt; // Отдельное спасибо PanAm за помощь в написании &lt;br /&gt; // Версия: Gracia 1.5 PreFinal &lt;br /&gt; Const UserName=(&apos;онатоле&apos;&amp;#41;; &lt;br /&gt; var &lt;br /&gt; ObjectID, KarmaPK, TargetPK, MessagePK, ClassPK, i, x, y, z, TempPK: Integer; &lt;br /&gt; NamePK, CvarPK : String; &lt;br /&gt; ClassName: TStringList; &lt;br /&gt; procedure Init; &lt;br /&gt; begin &lt;br /&gt; MessagePK:=1; &lt;br /&gt; TargetPK:=0; &lt;br /&gt; buf:=#$4A; &lt;br /&gt; WriteD(0&amp;#41;; &lt;br /&gt; WriteD(10&amp;#41;; &lt;br /&gt; WriteS(&apos;&apos;&amp;#41;; &lt;br /&gt; WriteS(&apos;PK Scanner for Gracia 1.5 by Furious, metalFan&apos;&amp;#41;; &lt;br /&gt; SendToClientEx(UserName&amp;#41;; &lt;br /&gt; ClassName :=TStringList.Create; &lt;br /&gt; ClassName.LoadFromFile(&apos;ClassName.ini&apos;&amp;#41;; &lt;br /&gt; end; &lt;br /&gt; procedure Free; &lt;br /&gt; begin &lt;br /&gt; ClassName.free; &lt;br /&gt; end; &lt;br /&gt; procedure OnConnect(WithClient: Boolean&amp;#41;; &lt;br /&gt; begin &lt;br /&gt; end; &lt;br /&gt; procedure OnDisonnect(WithClient: Boolean&amp;#41;; &lt;br /&gt; begin &lt;br /&gt; end; &lt;br /&gt; procedure MessageSend(Msg:string&amp;#41;; &lt;br /&gt; begin &lt;br /&gt; buf:=#$4A; &lt;br /&gt; WriteD(0&amp;#41;; &lt;br /&gt; WriteD(10&amp;#41;; &lt;br /&gt; WriteS(&apos;&apos;&amp;#41;; &lt;br /&gt; WriteS(Msg&amp;#41;; &lt;br /&gt; SendToClientEx(UserName&amp;#41;; &lt;br /&gt; end; &lt;br /&gt; procedure TargetingPK(ObjectID: Integer&amp;#41;; &lt;br /&gt; begin &lt;br /&gt; if TargetPK=1 then begin &lt;br /&gt; buf:=#$1F; &lt;br /&gt; WriteD(ObjectID&amp;#41;; WriteD(0&amp;#41;; Writed(0&amp;#41;; Writed(0&amp;#41;; WriteC(0&amp;#41;; &lt;br /&gt; SendToServerEx(UserName&amp;#41;; end; &lt;br /&gt; end; &lt;br /&gt; procedure KillRadar; &lt;br /&gt; begin &lt;br /&gt; buf:=#$F1; &lt;br /&gt; WriteD(0&amp;#41;; &lt;br /&gt; WriteD(1&amp;#41;; &lt;br /&gt; WriteD(0&amp;#41;; &lt;br /&gt; WriteD(0&amp;#41;; &lt;br /&gt; WriteD(0&amp;#41;; &lt;br /&gt; SendToClientEx(UserName&amp;#41;; &lt;br /&gt; end; &lt;br /&gt; function GetClassName(CID : integer&amp;#41; : string; &lt;br /&gt; begin &lt;br /&gt; result:=ClassName.Strings&amp;#91;CID]; &lt;br /&gt; end; &lt;br /&gt; begin &lt;br /&gt; if (FromServer&amp;#41; and (ConnectName=UserName&amp;#41; and (pck&amp;#91;1]=#$31&amp;#41; then &lt;br /&gt; begin &lt;br /&gt; x:=ReadD(2&amp;#41;; &lt;br /&gt; y:=ReadD(6&amp;#41;; &lt;br /&gt; z:=ReadD(10&amp;#41;; &lt;br /&gt; i:=22; &lt;br /&gt; NamePK:=ReadS(i&amp;#41;; &lt;br /&gt; ClassPK:=ReadD(i+8&amp;#41;; &lt;br /&gt; KarmaPK:=ReadD(i+176&amp;#41;; &lt;br /&gt; if (KarmaPK&gt;0&amp;#41; then &lt;br /&gt; begin &lt;br /&gt; ObjectID:=ReadD(18&amp;#41;; &lt;br /&gt; TargetingPK(ObjectID&amp;#41;; &lt;br /&gt; if MessagePK=1 then begin MessageSend(&apos;&apos;+NamePK+&apos; | &apos;+GetClassName(ClassPK&amp;#41;+&apos; | &apos;+IntToStr(KarmaPK&amp;#41;+&amp;#41; end; &lt;br /&gt; buf:=#$F1; &lt;br /&gt; WriteD(0&amp;#41;; &lt;br /&gt; WriteD(1&amp;#41;; &lt;br /&gt; WriteD(X&amp;#41;; &lt;br /&gt; WriteD(Y&amp;#41;; &lt;br /&gt; WriteD(Z&amp;#41;; &lt;br /&gt; SendToClientEx(UserName&amp;#41;; &lt;br /&gt; end; &lt;br /&gt; end; &lt;br /&gt; if (FromServer&amp;#41; and (ConnectName=UserName&amp;#41; and (pck&amp;#91;1]=#$08&amp;#41; then begin &lt;br /&gt; TempPK:=ReadD(2&amp;#41;; &lt;br /&gt; case TempPK of ObjectID: &lt;br /&gt; KillRadar; &lt;br /&gt; end; &lt;br /&gt; end; &lt;br /&gt; if (FromClient&amp;#41; and (ConnectName=UserName&amp;#41; and (pck&amp;#91;1]=#$49&amp;#41; then &lt;br /&gt; begin &lt;br /&gt; CvarPK:=ReadS(2&amp;#41;; &lt;br /&gt; case CvarPK of &lt;br /&gt; &apos;&amp;#92;start&apos;: &lt;br /&gt; begin &lt;br /&gt; TargetPK:=1; &lt;br /&gt; MessageSend(&apos;Search On!&apos;&amp;#41;; &lt;br /&gt; pck:=&apos;&apos;; &lt;br /&gt; end; &lt;br /&gt; &apos;&amp;#92;stop&apos;: &lt;br /&gt; begin &lt;br /&gt; TargetPK:=0; &lt;br /&gt; MessageSend(&apos;Stopped all services!&apos;&amp;#41;; &lt;br /&gt; pck:=&apos;&apos;; &lt;br /&gt; end; &lt;br /&gt; &apos;&amp;#92;radar&apos;: &lt;br /&gt; begin &lt;br /&gt; MessageSend(&apos;Radar Killed&apos;&amp;#41;; &lt;br /&gt; KillRadar; &lt;br /&gt; pck:=&apos;&apos;; &lt;br /&gt; end; &lt;br /&gt; end; &lt;br /&gt; end; &lt;br /&gt; end.&lt;!--/uzc--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uzcode--&gt; &lt;br /&gt; &lt;span style=&quot;color:blue&quot;&gt;Описание: Киньте файл classname.ini в папку пакетхака&lt;/span&gt;</content:encoded>
			<category>Скрипты и прочие.</category>
			<dc:creator>[CJIABGO]_86hp</dc:creator>
			<guid>https://allceats.at.ua/forum/19-152-1</guid>
		</item>
		<item>
			<title>Вот легкий способ сделать любой предмет (Практически любой)</title>
			<link>https://allceats.at.ua/forum/19-119-1</link>
			<pubDate>Sun, 25 Sep 2011 10:46:19 GMT</pubDate>
			<description>Форум: &lt;a href=&quot;https://allceats.at.ua/forum/19&quot;&gt;Скрипты и прочие.&lt;/a&gt;&lt;br /&gt;Автор темы: Maresev&lt;br /&gt;Автор последнего сообщения: Maresev&lt;br /&gt;Количество ответов: 0</description>
			<content:encoded>&lt;b&gt;&lt;span style=&quot;color:green&quot;&gt;&lt;span style=&quot;font-size:13pt;&quot;&gt;Вот легкий способ сделать любой предмет (Практически любой)&lt;/span&gt;&lt;/span&gt;&lt;/b&gt; &lt;br /&gt; &lt;span style=&quot;color:purple&quot;&gt;Пример (для примера возьмем меч Сlaymore): &lt;br /&gt; 1 )Надо найти ID на этот меч – 70 &lt;br /&gt; 2 )ID меча перевести в десятичную систему – 46000000 &lt;br /&gt; Теперь формируем пакет. &lt;br /&gt; 3 )Для всех пакетов первые символы одинаковы – 1F &lt;br /&gt; 4 )Дальше выбираем ID пакета (swords - меч D1070000) &lt;br /&gt; 5 )Получается 1F D1070000 дальше идут 01000000 &lt;br /&gt; 6 )Получается 1F D107000001000000 теперь добавляем ID меча &lt;br /&gt; 7 )Получается 1F D10700000100000046000000 и опять 01000000 &lt;br /&gt; 8 )Получаем пакет на меч: &lt;br /&gt; 1F D1070000010000004600000001000000 - Сlaymore&lt;/span&gt; &lt;br /&gt;&lt;br /&gt; &lt;span style=&quot;color:red&quot;&gt;ID пакетов на оружие:&lt;/span&gt; &lt;br /&gt; &lt;!--uSpoiler--&gt;&lt;div class=&quot;uSpoilerClosed&quot; id=&quot;uSpoilerSx07_b&quot;&gt;&lt;div class=&quot;uSpoilerButBl&quot;&gt;&lt;input type=&quot;button&quot; class=&quot;uSpoilerButton&quot; onclick=&quot;if($(&apos;#uSpoilerSx07_b&apos;)[0]){if ($(&apos;.uSpoilerText&apos;,$(&apos;#uSpoilerSx07_b&apos;))[0].style.display==&apos;none&apos;){$(&apos;.uSpoilerText&apos;,$(&apos;#uSpoilerSx07_b&apos;))[0].style.display=&apos;&apos;;$(&apos;.uSpoilerButton&apos;,$(&apos;#uSpoilerSx07_b&apos;)).val(&apos;Закрыть спойлер&apos;);$(&apos;#uSpoilerSx07_b&apos;).attr(&apos;class&apos;,&apos;uSpoilerOpened&apos;);}else {$(&apos;.uSpoilerText&apos;,$(&apos;#uSpoilerSx07_b&apos;))[0].style.display=&apos;none&apos;;$(&apos;.uSpoilerButton&apos;,$(&apos;#uSpoilerSx07_b&apos;)).val(&apos;Открыть спойлер&apos;);$(&apos;#uSpoilerSx07_b&apos;).attr(&apos;class&apos;,&apos;uSpoilerClosed&apos;);}}&quot; value=&quot;Открыть спойлер&quot;/&gt;&lt;/div&gt;&lt;div class=&quot;uSpoilerText&quot; style=&quot;display:none;&quot;&gt;&lt;!--ust--&gt;D9070000 - blunts - топоры &lt;br /&gt; D5070000 - bows/arrows - лук &lt;br /&gt; D4070000 - daggers - кортик &lt;br /&gt; D7070000 - dual fists - дуалы для орков &lt;br /&gt; D3070000 - duals - дуалы &lt;br /&gt; D8070000 - poliarms - копьё &lt;br /&gt; D1070000 - swords – меч &lt;br /&gt; D2070000 - двуручные мечи &lt;!--/ust--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uSpoiler--&gt; &lt;br /&gt;&lt;br /&gt; &lt;span style=&quot;color:red&quot;&gt;ID пакетов на одежду:&lt;/span&gt; &lt;br /&gt; &lt;!--uSpoiler--&gt;&lt;div class=&quot;uSpoilerClosed&quot; id=&quot;uSpoilertrGXnU&quot;&gt;&lt;div class=&quot;uSpoilerButBl&quot;&gt;&lt;input type=&quot;button&quot; class=&quot;uSpoilerButton&quot; onclick=&quot;if($(&apos;#uSpoilertrGXnU&apos;)[0]){if ($(&apos;.uSpoilerText&apos;,$(&apos;#uSpoilertrGXnU&apos;))[0].style.display==&apos;none&apos;){$(&apos;.uSpoilerText&apos;,$(&apos;#uSpoilertrGXnU&apos;))[0].style.display=&apos;&apos;;$(&apos;.uSpoilerButton&apos;,$(&apos;#uSpoilertrGXnU&apos;)).val(&apos;Закрыть спойлер&apos;);$(&apos;#uSpoilertrGXnU&apos;).attr(&apos;class&apos;,&apos;uSpoilerOpened&apos;);}else {$(&apos;.uSpoilerText&apos;,$(&apos;#uSpoilertrGXnU&apos;))[0].style.display=&apos;none&apos;;$(&apos;.uSpoilerButton&apos;,$(&apos;#uSpoilertrGXnU&apos;)).val(&apos;Открыть спойлер&apos;);$(&apos;#uSpoilertrGXnU&apos;).attr(&apos;class&apos;,&apos;uSpoilerClosed&apos;);}}&quot; value=&quot;Открыть спойлер&quot;/&gt;&lt;/div&gt;&lt;div class=&quot;uSpoilerText&quot; style=&quot;display:none;&quot;&gt;&lt;!--ust--&gt;EB030000 - boots - ботинки &lt;br /&gt; F3030000 - fullbody - целиковый шмот &lt;br /&gt; ED030000 - gloves - перчи &lt;br /&gt; EC030000 - helmets - шлем &lt;br /&gt; EA030000 - lower Body - низ шмот &lt;br /&gt; DB070000 - shields - щиты &lt;br /&gt; E9030000 - upper body - верх шмот &lt;!--/ust--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uSpoiler--&gt; &lt;br /&gt;&lt;br /&gt; &lt;span style=&quot;color:red&quot;&gt;ID предметов на бижутерию:&lt;/span&gt; &lt;br /&gt; &lt;!--uSpoiler--&gt;&lt;div class=&quot;uSpoilerClosed&quot; id=&quot;uSpoiler1whQcK&quot;&gt;&lt;div class=&quot;uSpoilerButBl&quot;&gt;&lt;input type=&quot;button&quot; class=&quot;uSpoilerButton&quot; onclick=&quot;if($(&apos;#uSpoiler1whQcK&apos;)[0]){if ($(&apos;.uSpoilerText&apos;,$(&apos;#uSpoiler1whQcK&apos;))[0].style.display==&apos;none&apos;){$(&apos;.uSpoilerText&apos;,$(&apos;#uSpoiler1whQcK&apos;))[0].style.display=&apos;&apos;;$(&apos;.uSpoilerButton&apos;,$(&apos;#uSpoiler1whQcK&apos;)).val(&apos;Закрыть спойлер&apos;);$(&apos;#uSpoiler1whQcK&apos;).attr(&apos;class&apos;,&apos;uSpoilerOpened&apos;);}else {$(&apos;.uSpoilerText&apos;,$(&apos;#uSpoiler1whQcK&apos;))[0].style.display=&apos;none&apos;;$(&apos;.uSpoilerButton&apos;,$(&apos;#uSpoiler1whQcK&apos;)).val(&apos;Открыть спойлер&apos;);$(&apos;#uSpoiler1whQcK&apos;).attr(&apos;class&apos;,&apos;uSpoilerClosed&apos;);}}&quot; value=&quot;Открыть спойлер&quot;/&gt;&lt;/div&gt;&lt;div class=&quot;uSpoilerText&quot; style=&quot;display:none;&quot;&gt;&lt;!--ust--&gt;F0030000 - earrings - серьги &lt;br /&gt; F2030000 - necklace - цепочка &lt;br /&gt; F1030000 - rings - кольцо&lt;!--/ust--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uSpoiler--&gt; &lt;br /&gt;&lt;br /&gt; &lt;span style=&quot;color:red&quot;&gt;Готовые пакеты, не вошедшие в описание &lt;br /&gt; Просто я не могу описать их получение&lt;/span&gt; &lt;br /&gt; &lt;!--uSpoiler--&gt;&lt;div class=&quot;uSpoilerClosed&quot; id=&quot;uSpoileruJgcjh&quot;&gt;&lt;div class=&quot;uSpoilerButBl&quot;&gt;&lt;input type=&quot;button&quot; class=&quot;uSpoilerButton&quot; onclick=&quot;if($(&apos;#uSpoileruJgcjh&apos;)[0]){if ($(&apos;.uSpoilerText&apos;,$(&apos;#uSpoileruJgcjh&apos;))[0].style.display==&apos;none&apos;){$(&apos;.uSpoilerText&apos;,$(&apos;#uSpoileruJgcjh&apos;))[0].style.display=&apos;&apos;;$(&apos;.uSpoilerButton&apos;,$(&apos;#uSpoileruJgcjh&apos;)).val(&apos;Закрыть спойлер&apos;);$(&apos;#uSpoileruJgcjh&apos;).attr(&apos;class&apos;,&apos;uSpoilerOpened&apos;);}else {$(&apos;.uSpoilerText&apos;,$(&apos;#uSpoileruJgcjh&apos;))[0].style.display=&apos;none&apos;;$(&apos;.uSpoilerButton&apos;,$(&apos;#uSpoileruJgcjh&apos;)).val(&apos;Открыть спойлер&apos;);$(&apos;#uSpoileruJgcjh&apos;).attr(&apos;class&apos;,&apos;uSpoilerClosed&apos;);}}&quot; value=&quot;Открыть спойлер&quot;/&gt;&lt;/div&gt;&lt;div class=&quot;uSpoilerText&quot; style=&quot;display:none;&quot;&gt;&lt;!--ust--&gt;1F1300000001000000DE02000064000000 - 100 Qick point &lt;br /&gt; 1FBA0B000001000000B019000001000000 - (D) Bless Tochka-shmot &lt;br /&gt; 1FBA0B000001000000AF19000001000000 - (D) Bless Tochka &lt;br /&gt; 1FBA0B000001000000AE19000001000000 - © Bless Tochka-shmot &lt;br /&gt; 1FBA0B000001000000AD19000001000000 - © Bless Tochka &lt;br /&gt; 1FBA0B000001000000AC19000001000000 - ( Bless Tochka-shmot &lt;br /&gt; 1FBA0B000001000000AB19000001000000 - ( Bless Tochka &lt;br /&gt; 1FB90B0000010000000406000064000000 - 100 Quick Healing Potions &lt;br /&gt; 1FB90B000001000000B815000064000000 - 100 Christmas Tree (елки) &lt;br /&gt; 1FBA0B000001000000DB15000001000000 – SP svitok &lt;br /&gt; 1FBA0B000001000000AA19000001000000 - (A) Bless Tochka-shmot &lt;br /&gt; 1FBA0B000001000000A919000001000000 - (A) Bless Tochka &lt;br /&gt; 1FBA0B000001000000BF03000001000000 - (S) Tochka &lt;br /&gt; 1FD4070000010000001905000001000000 - кортик на 30к &lt;br /&gt; 1FD8070000010000001705000001000000 - копьё на 30к &lt;!--/ust--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uSpoiler--&gt; &lt;br /&gt;&lt;br /&gt; &lt;span style=&quot;color:red&quot;&gt;Пакеты на мультипрофу: &lt;br /&gt; Значит так: получаем 3 профу подходим к тому у кого точить скилы, открываем точение скилов,потом просто отправляем любой пакет скила и вуаля его можно даже заточить без книги на скоко угодно, все скилы последнего лвл-а... &lt;br /&gt; аот пакеты &lt;br /&gt; Бафы&lt;/span&gt; &lt;br /&gt;&lt;br /&gt; &lt;!--uSpoiler--&gt;&lt;div class=&quot;uSpoilerClosed&quot; id=&quot;uSpoilerVJ5Su0&quot;&gt;&lt;div class=&quot;uSpoilerButBl&quot;&gt;&lt;input type=&quot;button&quot; class=&quot;uSpoilerButton&quot; onclick=&quot;if($(&apos;#uSpoilerVJ5Su0&apos;)[0]){if ($(&apos;.uSpoilerText&apos;,$(&apos;#uSpoilerVJ5Su0&apos;))[0].style.display==&apos;none&apos;){$(&apos;.uSpoilerText&apos;,$(&apos;#uSpoilerVJ5Su0&apos;))[0].style.display=&apos;&apos;;$(&apos;.uSpoilerButton&apos;,$(&apos;#uSpoilerVJ5Su0&apos;)).val(&apos;Закрыть спойлер&apos;);$(&apos;#uSpoilerVJ5Su0&apos;).attr(&apos;class&apos;,&apos;uSpoilerOpened&apos;);}else {$(&apos;.uSpoilerText&apos;,$(&apos;#uSpoilerVJ5Su0&apos;))[0].style.display=&apos;none&apos;;$(&apos;.uSpoilerButton&apos;,$(&apos;#uSpoilerVJ5Su0&apos;)).val(&apos;Открыть спойлер&apos;);$(&apos;#uSpoilerVJ5Su0&apos;).attr(&apos;class&apos;,&apos;uSpoilerClosed&apos;);}}&quot; value=&quot;Открыть спойлер&quot;/&gt;&lt;/div&gt;&lt;div class=&quot;uSpoilerText&quot; style=&quot;display:none;&quot;&gt;&lt;!--ust--&gt;D00600F703000067000000 Battle heal &lt;br /&gt; D006007900000067000000 Battle Roar &lt;br /&gt; D00600F704000067000000 Benediction &lt;br /&gt; D006002604000067000000 Berserk Spirit &lt;br /&gt; D00600C404000067000000 Blaze &lt;br /&gt; D006004D04000067000000 Blaze Quake &lt;br /&gt; D006009304000067000000 Blazing Circle &lt;br /&gt; D00600D004000067000000 Blazing Skin &lt;br /&gt; D006006000000067000000 Bleed &lt;br /&gt; D006001C08000067000000 Bless of eva &lt;br /&gt; D006009B04000067000000 Bless Shield &lt;br /&gt; D006001504000067000000 Bless the body &lt;br /&gt; D006001804000067000000 Bless the soul &lt;br /&gt; D00600ED03000067000000 Blessing of paagrio &lt;br /&gt; D006000C11000067000000 Blessing prophercy &lt;br /&gt; D006005B01000067000000 Blessing of queen &lt;br /&gt; D006005E12000067000000 Blessing of seraphim &lt;br /&gt; D006004101000067000000 Blinding blow &lt;br /&gt; D006000A05000067000000 Blizzard &lt;br /&gt; D006001601000067000000 Bluff &lt;br /&gt; D006001F05000067000000 Body of avatar &lt;br /&gt; D006008504000067000000 Body to mind &lt;br /&gt; D006007904000067000000 Bright servitor &lt;br /&gt; D006001801000067000000 Burning Fist &lt;br /&gt; D006001800000067000000 Burst shot &lt;br /&gt; D006002004000067000000 Cancel &lt;br /&gt; D00600EF03000067000000 Chant of battle &lt;br /&gt;&lt;br /&gt; 006001D05000067000000 Chant of eagle &lt;br /&gt; D00600E404000067000000 Chant of evesion &lt;br /&gt; D00600EE03000067000000 Chant of fire &lt;br /&gt; D00600EA03000067000000 Chant of flame &lt;br /&gt; D00600E304000067000000 Chant of fury &lt;br /&gt; D00600CD04000067000000 Chant of life &lt;br /&gt; D006001C05000067000000 Chant of predator &lt;br /&gt; D00600CD04000067000000 Chant of life &lt;br /&gt; D006003604000067000000 Concentration &lt;br /&gt; D00600C204000067000000 Greater nattle heal &lt;br /&gt; D006002001000067000000 Guard stance &lt;br /&gt; D006000B04000067000000 Mental shield &lt;br /&gt; D00600EC04000067000000 Party recall &lt;br /&gt; D006007B00000067000000 Spirit barrier &lt;br /&gt; D006006E00000067000000 Ultima defense &lt;br /&gt; D006006F00000067000000 ultima evasion &lt;br /&gt; D006001705000067000000 wild magik &lt;br /&gt; D006002902000067000000 chant of victory &lt;br /&gt; D006002804000067000000 Silence &lt;br /&gt;&lt;br /&gt; D006003004000067000000 Sleeping Cloud &lt;br /&gt; D006007C04000067000000 Death Spike &lt;br /&gt; D006004600000067000000 Drain health &lt;br /&gt; D00600D204000067000000 Vampiric claw &lt;br /&gt; D00600DD04000067000000 Steal essence &lt;br /&gt; D006000505000067000000 Seed of fire &lt;br /&gt; D006000605000067000000 Seed of water &lt;br /&gt; D006000705000067000000 Seed of wind &lt;br /&gt; D006000C05000067000000 elemental assult &lt;br /&gt; D006000C05000067000000 elemental storm &lt;br /&gt; D006000D05000067000000 elemental symphony &lt;br /&gt;&lt;br /&gt; D006001401000067000000 Dance of Concentration &lt;br /&gt; D006001101000067000000 Dance of Mystic &lt;br /&gt; D006000801000067000000 Song of Earth &lt;br /&gt; D006003001000067000000 Song of Vitality &lt;br /&gt; D006000B01000067000000 Song of Warding &lt;br /&gt; D006000C01000067000000 Song of Wind &lt;!--/ust--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uSpoiler--&gt; &lt;br /&gt;&lt;br /&gt; &lt;span style=&quot;color:red&quot;&gt;Скилы &lt;br /&gt; подходим к тому, у кого точить скилы и посылаем эти пакетики:&lt;/span&gt; &lt;br /&gt;&lt;br /&gt; &lt;!--uSpoiler--&gt;&lt;div class=&quot;uSpoilerClosed&quot; id=&quot;uSpoilerblNY10&quot;&gt;&lt;div class=&quot;uSpoilerButBl&quot;&gt;&lt;input type=&quot;button&quot; class=&quot;uSpoilerButton&quot; onclick=&quot;if($(&apos;#uSpoilerblNY10&apos;)[0]){if ($(&apos;.uSpoilerText&apos;,$(&apos;#uSpoilerblNY10&apos;))[0].style.display==&apos;none&apos;){$(&apos;.uSpoilerText&apos;,$(&apos;#uSpoilerblNY10&apos;))[0].style.display=&apos;&apos;;$(&apos;.uSpoilerButton&apos;,$(&apos;#uSpoilerblNY10&apos;)).val(&apos;Закрыть спойлер&apos;);$(&apos;#uSpoilerblNY10&apos;).attr(&apos;class&apos;,&apos;uSpoilerOpened&apos;);}else {$(&apos;.uSpoilerText&apos;,$(&apos;#uSpoilerblNY10&apos;))[0].style.display=&apos;none&apos;;$(&apos;.uSpoilerButton&apos;,$(&apos;#uSpoilerblNY10&apos;)).val(&apos;Открыть спойлер&apos;);$(&apos;#uSpoilerblNY10&apos;).attr(&apos;class&apos;,&apos;uSpoilerClosed&apos;);}}&quot; value=&quot;Открыть спойлер&quot;/&gt;&lt;/div&gt;&lt;div class=&quot;uSpoilerText&quot; style=&quot;display:none;&quot;&gt;&lt;!--ust--&gt;D00700C204000068000000 Greater Battle Heal(121 &lt;br /&gt; D007000B01000068000000 Song of Warding(267) &lt;br /&gt; D007000C01000068000000 Song of Wind(26 &lt;br /&gt; D007000D01000068000000 Song of Hunter(269) &lt;br /&gt; D007000801000068000000 Song of Earth(264) &lt;br /&gt; D007003001000068000000 Song of Vitality(304) &lt;br /&gt; D00700D300000068000000 Boost HP(211) &lt;br /&gt; D007001504000068000000 Bless the Body(1045) &lt;br /&gt; D007003504000068000000 Focus(1077) &lt;br /&gt; D007003E04000068000000 Haste(1086) &lt;br /&gt; D007000C04000068000000 Magic Barrier(1036) &lt;br /&gt; D007000B04000068000000 Mental Shield(1035) &lt;br /&gt; D007002C04000068000000 Might(106 &lt;br /&gt; D007001004000068000000 Shield(1040) &lt;br /&gt; D00700DA04000068000000 Death Whisper(1242) &lt;br /&gt; D00700D804000068000000 Guidance(1240) &lt;br /&gt; D007002604000068000000 Berserker Spirit(1062) &lt;br /&gt; D00700B404000068000000 Wind Walk(1204) &lt;br /&gt; D007001201000068000000 Dance of Fire(274) &lt;br /&gt; D007001001000068000000 Dance of Inspiration(272) &lt;br /&gt; D007000F01000068000000 Dance of Warrior(271) &lt;br /&gt; D007001301000068000000 Dance of Fury(275) &lt;br /&gt; D007001A05000068000000 Ritual of Life(1306) &lt;!--/ust--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uSpoiler--&gt; &lt;br /&gt;&lt;br /&gt; &lt;span style=&quot;color:red&quot;&gt;Пакет на обмен у мамона Sage Staff на Homunkulus Sword&lt;/span&gt; &lt;br /&gt;&lt;br /&gt; &lt;!--uSpoiler--&gt;&lt;div class=&quot;uSpoilerClosed&quot; id=&quot;uSpoilerWEkBRq&quot;&gt;&lt;div class=&quot;uSpoilerButBl&quot;&gt;&lt;input type=&quot;button&quot; class=&quot;uSpoilerButton&quot; onclick=&quot;if($(&apos;#uSpoilerWEkBRq&apos;)[0]){if ($(&apos;.uSpoilerText&apos;,$(&apos;#uSpoilerWEkBRq&apos;))[0].style.display==&apos;none&apos;){$(&apos;.uSpoilerText&apos;,$(&apos;#uSpoilerWEkBRq&apos;))[0].style.display=&apos;&apos;;$(&apos;.uSpoilerButton&apos;,$(&apos;#uSpoilerWEkBRq&apos;)).val(&apos;Закрыть спойлер&apos;);$(&apos;#uSpoilerWEkBRq&apos;).attr(&apos;class&apos;,&apos;uSpoilerOpened&apos;);}else {$(&apos;.uSpoilerText&apos;,$(&apos;#uSpoilerWEkBRq&apos;))[0].style.display=&apos;none&apos;;$(&apos;.uSpoilerButton&apos;,$(&apos;#uSpoilerWEkBRq&apos;)).val(&apos;Открыть спойлер&apos;);$(&apos;#uSpoilerWEkBRq&apos;).attr(&apos;class&apos;,&apos;uSpoilerClosed&apos;);}}&quot; value=&quot;Открыть спойлер&quot;/&gt;&lt;/div&gt;&lt;div class=&quot;uSpoilerText&quot; style=&quot;display:none;&quot;&gt;&lt;!--ust--&gt;A7CB0000003D05000001000000 &lt;br /&gt;&lt;br /&gt; A7140200000B00000001000000 - dragon_grinder 100k &lt;br /&gt; A7140200000D00000001000000 - soul_bow 100k &lt;br /&gt; A7140200000F00000001000000 - tallum_glaive &lt;br /&gt; A7140200001100000001000000 - dark_legion&apos;s_edge &lt;br /&gt; A7140200001300000001000000 - sword_of_damascus*sword_of_damascus &lt;br /&gt; A7140200001500000001000000 - scrl_of_ench_wp_a &lt;br /&gt; A7140200001700000001000000 - dragon_bugle_dusk &lt;br /&gt; A7140200001900000001000000 - soulshot_s &lt;br /&gt; A7140200001B00000001000000 - spiritshot_s &lt;br /&gt; A7140200001D00000001000000 - crystal_c &lt;br /&gt; A7140200001F00000001000000 - shining_arrow &lt;br /&gt; A7140200002100000001000000 - fishing_shot_none&lt;!--/ust--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uSpoiler--&gt;</content:encoded>
			<category>Скрипты и прочие.</category>
			<dc:creator>Maresev</dc:creator>
			<guid>https://allceats.at.ua/forum/19-119-1</guid>
		</item>
		<item>
			<title>Скрипт для Телепортации</title>
			<link>https://allceats.at.ua/forum/19-118-1</link>
			<pubDate>Sun, 25 Sep 2011 10:38:15 GMT</pubDate>
			<description>Форум: &lt;a href=&quot;https://allceats.at.ua/forum/19&quot;&gt;Скрипты и прочие.&lt;/a&gt;&lt;br /&gt;Автор темы: Maresev&lt;br /&gt;Автор последнего сообщения: Maresev&lt;br /&gt;Количество ответов: 0</description>
			<content:encoded>&lt;span style=&quot;color:green&quot;&gt;&lt;b&gt;&lt;span style=&quot;font-size:11pt;&quot;&gt;Скрипт преднозначен для телепортации к членам пати(полезная вешь, сам пользуюсь ) работает не на всех хрониках (Прошу отписатьна каких именно хрониках вы тестили, и какой серв&lt;/span&gt;&lt;/span&gt;.&lt;/b&gt; &lt;br /&gt; &lt;!--uSpoiler--&gt;&lt;div class=&quot;uSpoilerClosed&quot; id=&quot;uSpoilerNOb_ur&quot;&gt;&lt;div class=&quot;uSpoilerButBl&quot;&gt;&lt;input type=&quot;button&quot; class=&quot;uSpoilerButton&quot; onclick=&quot;if($(&apos;#uSpoilerNOb_ur&apos;)[0]){if ($(&apos;.uSpoilerText&apos;,$(&apos;#uSpoilerNOb_ur&apos;))[0].style.display==&apos;none&apos;){$(&apos;.uSpoilerText&apos;,$(&apos;#uSpoilerNOb_ur&apos;))[0].style.display=&apos;&apos;;$(&apos;.uSpoilerButton&apos;,$(&apos;#uSpoilerNOb_ur&apos;)).val(&apos;Закрыть спойлер&apos;);$(&apos;#uSpoilerNOb_ur&apos;).attr(&apos;class&apos;,&apos;uSpoilerOpened&apos;);}else {$(&apos;.uSpoilerText&apos;,$(&apos;#uSpoilerNOb_ur&apos;))[0].style.display=&apos;none&apos;;$(&apos;.uSpoilerButton&apos;,$(&apos;#uSpoilerNOb_ur&apos;)).val(&apos;Открыть спойлер&apos;);$(&apos;#uSpoilerNOb_ur&apos;).attr(&apos;class&apos;,&apos;uSpoilerClosed&apos;);}}&quot; value=&quot;Открыть спойлер&quot;/&gt;&lt;/div&gt;&lt;div class=&quot;uSpoilerText&quot; style=&quot;display:none;&quot;&gt;&lt;!--ust--&gt;// Скрипт для телепортации к Сопартийцам &lt;br /&gt; // Введи в чат &apos;.go&apos; (без ковычек) &lt;br /&gt; // После телепорта используйте какой-то скил ( Бафф,Фокус) &lt;br /&gt; // Автор CrazyS &lt;br /&gt;&lt;br /&gt; const &lt;br /&gt; //====================================== &lt;br /&gt; Name=&apos;CrazyS&apos;; //**&lt;-----Ник Персонажа-= &lt;br /&gt; //====================================== &lt;br /&gt; var &lt;br /&gt; //++++++++++++++++++++++++++++++++++++++++ &lt;br /&gt; ValidatePosition:string; &lt;br /&gt; Xcoord:integer; &lt;br /&gt; Ycoord:integer; &lt;br /&gt; Zcoord:integer; &lt;br /&gt; ObjID:integer; &lt;br /&gt; b:boolean; &lt;br /&gt; //++++++++++++++++++++++++++++++++++++++++ &lt;br /&gt; procedure Init; //Вызывается при включении скрипта &lt;br /&gt; begin &lt;br /&gt; b:=false; &lt;br /&gt; end; &lt;br /&gt; //++++++++++++++++++++++++++++++++++++++++ &lt;br /&gt; begin &lt;br /&gt; begin &lt;br /&gt; if FromServer and (pck[1]=#$A7) &lt;br /&gt; then &lt;br /&gt; begin &lt;br /&gt; ObjID:=ReadD(22); &lt;br /&gt; Xcoord:=ReadD(10); &lt;br /&gt; Ycoord:=ReadD(14); &lt;br /&gt; Zcoord:=ReadD(18); &lt;br /&gt; end; &lt;br /&gt; //+++++++++++++++++++++++++++++++++++++++++ &lt;br /&gt; Begin &lt;br /&gt; If FromClient and (pck=hstr(&apos;38 2E 00 67 00 6F 00 00 00 00 00 00 00&apos;)) &lt;br /&gt; then &lt;br /&gt; begin &lt;br /&gt; buf:=#$28; &lt;br /&gt; WriteD(ObjId); &lt;br /&gt; WriteD(Xcoord); &lt;br /&gt; WriteD(Ycoord); &lt;br /&gt; WriteD(Zcoord); &lt;br /&gt; SendToClientEX(Name); &lt;br /&gt;&lt;br /&gt; end; &lt;br /&gt; end; &lt;br /&gt; end; &lt;br /&gt; end.&lt;!--/ust--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uSpoiler--&gt;</content:encoded>
			<category>Скрипты и прочие.</category>
			<dc:creator>Maresev</dc:creator>
			<guid>https://allceats.at.ua/forum/19-118-1</guid>
		</item>
	</channel>
</rss>